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O
Warping into the Nexus…
Orphea enters the Nexus
H
Warping into the Nexus…
Hogger enters the Nexus
LitWightDawn: Heroes of the Storm Profile, MMR & Match History · HotsCompanion
L
LitWightDawn
NA
⟳
Recompute my PPI
Rescores this profile from its latest games. Useful right after an upload: the population snapshot a score is read from is only rebuilt every 30 minutes.
Ranked
career
2
Games
50.0%
Win rate
1 / 1
W / L
2.44
KDA
+1
Streak
Ranked hero pool · 2 heroes
Match history · 3 games
D
Diablo
Storm League · Garden of Terror
2/8/0
K / A / D
20,162 dmg
Victory
Oct 24, 2026 · 15:28
😇
Flawless
· 0 deaths · 10 TD
⚡
Rampage
· 3 multi-kills
🪨
Unkillable
· 0 deaths
🔪
Serial Killer
· 10-kill streak
R
Raynor
Storm League · Cursed Hollow
3/9/9
K / A / D
72,609 dmg
Defeat
Oct 24, 2026 · 24:24
⚡
Rampage
· 2 multi-kills
⚰️
Vending Machine
· 9 deaths
👻
Ghost
· 6m17s dead
A
Auriel
ARAM · Industrial District
2/15/11
K / A / D
27,819 dmg · 190,503 heal
Victory
Oct 22, 2026 · 32:30
⚡
Rampage
· 2 multi-kills
🫧
Guardian Angel
· 21k protection
🚑
Combat Medic
· 8 clutch heals
← Newer
1-3 of 3
Older →
D
Diablo
1g · KDA 10.0
100%
R
Raynor
1g · KDA 1.3
0%
S
Warping into the Nexus…
Sonya enters the Nexus
Overall grade
B
Average
· Storm League
An average game.
2 games · estimate (few games)
46
/ 100
C
Could do better
· ARAM · 1g
Details
ARAM
·
Could do better
·
32 / 100
· estimate (few games)
Below average, with a few things to work on.
Trophy case · 3 games scanned
🏆 Trophies · 6
⚡
Rampage
· ×3
😇
Flawless
🪨
Unkillable
🔪
Serial Killer
🫧
Guardian Angel
🚑
Combat Medic
💩 Dunce caps · 2
⚰️
Vending Machine
👻
Ghost
PPI · Performance Index
3 games
Low data
vs
Silver
2026 Season 2 (current) (3)
All time
All modes
Storm League (2)
ARAM (1)
All heroes
Auriel (1)
Diablo (1)
Raynor (1)
vs my rank
vs all
vs hero
vs role
⚠
Only 3 of your games match this filter, so treat the score as indicative.
Aggression
Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane
Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight
Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival
Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives
Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience
XP contribution and regen globes: soaking lanes and not missing experience.
Healing
Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability ·
Reliability — Not applicable: none of your heroes produce this stat, so it doesn't count toward the overall.
Aggression: Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane: Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival: Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience: XP contribution and regen globes: soaking lanes and not missing experience.
Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability: Your floor: the 25th percentile of your per-game performance. Even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
43
Overall · vs hero · vs my rank
43
vs rank
47
vs all
Skill to work on
Aggression · 37
■
vs hero (each game)
■
vs role (each game's role)
Click a point or label for details.
Aggression
37
/
37
Lane
40
/
45
Teamfight
40
/
39
Survival
39
/
39
Objectives
50
/
56
Experience
43
/
43
Healing
55
/
54
Reliability
N/A
PPI progression
— not enough history yet. A new data point is recorded each time the PPI changes, so this fills in as more games are played.