S

Sumthnclever#1491

NA
RankedNo ranked games yet
Overall grade
Could do better · ARAM
Below average — a few things to work on.
10 games
41/ 100
MMR · Estimated ratingcalibrated vs the ladder
Bronze 12098range 1866–2330 (±232)Low data
On track+148 pts/win242 pts/loss
your lobbies 2183-85 MMRest. 2098

Your skill and Silver lobbies are well matched — roughly even gains and losses.

Win rate
30%
3-7
PPI overall
56
performance %ile
Perf. MMR
2119
from your stats
Win/Loss
-37
vs expected
Teamfight 86 Reliability 81 Lane 0 Survival 33
PPI · Performance Index10 gamesLimited data
Based on 10 of your games — a fairly small sample.
AggressionKill participation (takedowns) and hero damage — how much you contribute to fights.LaneSiege and structure damage — pushing waves and taking down forts/keeps.TeamfightDamage dealt in team fights and crowd control time applied to enemy heroes.SurvivalStaying alive: fewer deaths and less time spent dead (scored inversely — lower is better).ObjectivesMap-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).ExperienceXP contribution and regen globes — soaking lanes and not missing experience.HealingHealing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.ReliabilityYour floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.Aggression: Kill participation (takedowns) and hero damage — how much you contribute to fights.Lane: Siege and structure damage — pushing waves and taking down forts/keeps.Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.Survival: Staying alive: fewer deaths and less time spent dead (scored inversely — lower is better).Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).Experience: XP contribution and regen globes — soaking lanes and not missing experience.Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.Reliability: Your floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
56Overall · vs hero · vs all
vs rank56 vs all
Skill to work on
Lane · 0
vs hero (each game) vs role (each game's role)Click a point or label for details.
PPI progressionnot enough history yet. A new data point is recorded each time the PPI changes, so this fills in as more games are played.
Ranked hero pool · 0 heroes
Trophy case · 10 games scanned
🏆 Trophies · 4
Rampage· ×6Avenger· ×4DPS King· ×2Master of Chaos
💩 Dunce caps · 5
Vending MachineTouristGhostSuicide DiverPacifist
Match history · 10 games