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L
Warping into the Nexus…
Lunara enters the Nexus
V
Warping into the Nexus…
Varian enters the Nexus
Aarzak: Heroes of the Storm Profile, MMR & Match History · HotsCompanion
A
Aarzak
EU
⟳
Recompute my PPI
Rescores this profile from its latest games. Useful right after an upload: the population snapshot a score is read from is only rebuilt every 30 minutes.
Ranked
career
2
Games
50.0%
Win rate
1 / 1
W / L
2.00
KDA
-1
Streak
Ranked hero pool · 2 heroes
Match history · 3 games
G
Gul'dan
ARAM · Silver City
0/2/7
K / A / D
70,101 dmg
Defeat
Jul 12, 2026 · 13:15
🔥
DPS King
· 70k to heroes
💎
Glass Cannon
· 70k · 7 deaths
☮️
Pacifist
· 0 kills · 2 TD
C
Chen
Storm League · Braxis Holdout
2/2/5
K / A / D
31,637 dmg
Defeat
Jun 7, 2026 · 18:15
🏃
Eel
· 3 escapes
⚔️
Avenger
· 1 vengeance
👻
Ghost
· 2m41s dead
I
Illidan
Storm League · Towers of Doom
7/9/5
K / A / D
52,392 dmg
Victory
Jun 7, 2026 · 18:15
⚡
Rampage
· 4 multi-kills
⚔️
Avenger
· 2 vengeances
← Newer
1-3 of 3
Older →
I
Illidan
1g · KDA 3.2
100%
C
Chen
1g · KDA 0.8
0%
G
Warping into the Nexus…
Gall enters the Nexus
Overall grade
C
Could do better
· Storm League
Below average, with a few things to work on.
2 games · estimate (few games)
41
/ 100
C
Could do better
· ARAM · 1g
Details
ARAM
·
Could do better
·
27 / 100
· estimate (few games)
Below average, with a few things to work on.
Trophy case · 3 games scanned
🏆 Trophies · 5
⚔️
Avenger
· ×2
🔥
DPS King
⚡
Rampage
🏃
Eel
💎
Glass Cannon
💩 Dunce caps · 2
👻
Ghost
☮️
Pacifist
PPI · Performance Index
3 games
Low data
vs
Silver
2026 Season 2 (current) (3)
All time
All modes
Storm League (2)
ARAM (1)
All heroes
Chen (1)
Gul'dan (1)
Illidan (1)
vs my rank
vs all
vs hero
vs role
⚠
Only 3 of your games match this filter, so treat the score as indicative.
Aggression
Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane
Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight
Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival
Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives
Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience
XP contribution and regen globes: soaking lanes and not missing experience.
Healing
Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability ·
Reliability — Not applicable: none of your heroes produce this stat, so it doesn't count toward the overall.
Aggression: Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane: Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival: Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience: XP contribution and regen globes: soaking lanes and not missing experience.
Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability: Your floor: the 25th percentile of your per-game performance. Even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
45
Overall · vs hero · vs my rank
45
vs rank
46
vs all
Skill to work on
Survival · 38
■
vs hero (each game)
■
vs role (each game's role)
Click a point or label for details.
Aggression
45
/
41
Lane
38
/
38
Teamfight
56
/
52
Survival
38
/
38
Objectives
46
/
59
Experience
46
/
45
Healing
46
/
47
Reliability
N/A
PPI progression
8 snapshots
+0.8 overall
Aggression
+1.1
Lane
+1.0
Teamfight
+1.3
Survival
-0.7
Objectives
+2.7
Experience
+0.1
Healing
0.0
Reliability
0.0