C

Calimero#2118

EU
Ranked
26Games
46.2%Win rate
12 / 14W / L
5.52KDA
+1Streak
Overall grade
Average · Storm League
An average game.
26 games
44/ 100
CARAM · 100g
BQuick Match · 15g
MMR · Estimated ratingcalibrated vs the ladder
Silver 52152range 1946–2358 (±206)Low data
On track+205 pts/win185 pts/loss
your lobbies 2134+18 MMRest. 2152

Your skill and Bronze lobbies are well matched — roughly even gains and losses.

Win rate
46%
12-14
PPI overall
66
performance %ile
Perf. MMR
2223
from your stats
Win/Loss
-49
vs expected
Objectives 100 Survival 91 Aggression 24 Teamfight 33
PPI · Performance Index141 gamesLimited data
Ranked against 21 comparable players — a small field, so positions are noisy.
AggressionKill participation (takedowns) and hero damage — how much you contribute to fights.LaneSiege and structure damage — pushing waves and taking down forts/keeps.TeamfightDamage dealt in team fights and crowd control time applied to enemy heroes.SurvivalStaying alive: fewer deaths and less time spent dead (scored inversely — lower is better).ObjectivesMap-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).ExperienceXP contribution and regen globes — soaking lanes and not missing experience.HealingHealing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.ReliabilityYour floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.Aggression: Kill participation (takedowns) and hero damage — how much you contribute to fights.Lane: Siege and structure damage — pushing waves and taking down forts/keeps.Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.Survival: Staying alive: fewer deaths and less time spent dead (scored inversely — lower is better).Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).Experience: XP contribution and regen globes — soaking lanes and not missing experience.Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.Reliability: Your floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
74Overall · vs hero · vs all
vs rank74 vs all
Skill to work on
Lane · 43
vs hero (each game) vs role (each game's role)Click a point or label for details.
PPI progressionnot enough history yet. A new data point is recorded each time the PPI changes, so this fills in as more games are played.
Ranked hero pool · 8 heroes
Trophy case · 100 games scanned
🏆 Trophies · 25
Rampage· ×71Lifesaver· ×24Unkillable· ×18Executioner· ×17Kingmaker· ×16Combat Medic· ×15MVP· ×13Camp King· ×13Flawless· ×11Avenger· ×10Soul Gatherer· ×9DPS King· ×7Meat Shield· ×7Serial Killer· ×6Master of Chaos· ×6Eel· ×5Guardian Angel· ×4Siege Lord· ×3Demolisher· ×3On Fire· ×3Jailer· ×3Tragic Hero· ×2Glass Cannon· ×2XP ProviderSentinel
💩 Dunce caps · 6
Tourist· ×4Vending Machine· ×3Narcissist· ×3Ghost· ×2Suicide Diver· ×2Pacifist
Match history · 141 games