C

Checkpoint#21545

EU
Ranked
10Games
30.0%Win rate
3 / 7W / L
3.12KDA
-1Streak
Overall grade
Could do better · Storm League
Below average — a few things to work on.
10 games
43/ 100
CQuick Match · 21g
MMR · Estimated ratingcalibrated vs the ladder
Bronze 12136range 1902–2370 (±234)Low data
On track+196 pts/win194 pts/loss
your lobbies 2134+2 MMRest. 2136

Your skill and Bronze lobbies are well matched — roughly even gains and losses.

Win rate
30%
3-7
PPI overall
69
performance %ile
Perf. MMR
2264
from your stats
Win/Loss
-95
vs expected
Lane 100 Objectives 95 Teamfight 38 Aggression 38
PPI · Performance Index31 gamesLimited data
Ranked against 21 comparable players — a small field, so positions are noisy.
AggressionKill participation (takedowns) and hero damage — how much you contribute to fights.LaneSiege and structure damage — pushing waves and taking down forts/keeps.TeamfightDamage dealt in team fights and crowd control time applied to enemy heroes.SurvivalStaying alive: fewer deaths and less time spent dead (scored inversely — lower is better).ObjectivesMap-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).ExperienceXP contribution and regen globes — soaking lanes and not missing experience.HealingHealing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.ReliabilityYour floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.Aggression: Kill participation (takedowns) and hero damage — how much you contribute to fights.Lane: Siege and structure damage — pushing waves and taking down forts/keeps.Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.Survival: Staying alive: fewer deaths and less time spent dead (scored inversely — lower is better).Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).Experience: XP contribution and regen globes — soaking lanes and not missing experience.Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.Reliability: Your floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
43Overall · vs hero · vs all
vs rank43 vs all
Skill to work on
Aggression · 14
vs hero (each game) vs role (each game's role)Click a point or label for details.
PPI progressionnot enough history yet. A new data point is recorded each time the PPI changes, so this fills in as more games are played.
Ranked hero pool · 3 heroes
Trophy case · 31 games scanned
🏆 Trophies · 23
Rampage· ×21MVP· ×7Camp King· ×5Master of Chaos· ×5Kingmaker· ×4Tragic Hero· ×3Jailer· ×3Sentinel· ×3Lifesaver· ×2Siege Lord· ×2Combat Medic· ×2On Fire· ×2FlawlessDPS KingMeat ShieldExecutionerUnkillableSerial KillerDemolisherXP ProviderSoul GathererFarmer-in-ChiefEel
💩 Dunce caps · 6
Vending Machine· ×6Ghost· ×6Padawan· ×2Suicide DiverPacifistNarcissist
Match history · 31 games
G
Gul'dan
Storm League · Warhead Junction
10/10/3
K / A / D
53,445 dmg
Victory
Jun 8, 2026 · 20:00
Executioner· 10 killsRampage· 5 multi-kills
G
Gul'dan
Quick Match · Tomb of the Spider Queen
5/13/0
K / A / D
50,568 dmg
Victory
Jun 7, 2026 · 18:31
MVPFlawless· 0 deaths · 18 TDCamp King· 2 campsRampage· 3 multi-kills
B
Blaze
Quick Match · Hanamura Temple
1/18/11
K / A / D
52,330 dmg
Defeat
Jun 7, 2026 · 26:47
Rampage· 5 multi-killsJailer· 40s stunSentinel· 3 towersVending Machine· 11 deaths
B
Blaze
Quick Match · Battlefield of Eternity
4/10/8
K / A / D
58,021 dmg
Defeat
Jun 7, 2026 · 20:23
Rampage· 3 multi-killsVending Machine· 8 deathsGhost· 4m36s deadSuicide Diver· 6 deaths outnumbered
L
Lt. Morales
Quick Match · Sky Temple
0/7/4
K / A / D
11,307 dmg · 41,999 heal
Defeat
Jun 7, 2026 · 16:41
Sentinel· 4 towers
D
Deckard
Quick Match · Garden of Terror
0/9/6
K / A / D
11,728 dmg · 38,678 heal
Defeat
Jun 7, 2026 · 19:05
Rampage· 2 multi-killsMaster of Chaos· 2m54s CCCombat Medic· 1 clutch healGhost· 3m42s dead
G
Gul'dan
Quick Match · Alterac Pass
3/17/1
K / A / D
41,327 dmg
Victory
Jun 7, 2026 · 18:06
MVPRampage· 7 multi-killsUnkillable· 1 deathSerial Killer· 20-kill streak
V
Valla
Quick Match · Tomb of the Spider Queen
3/1/8
K / A / D
30,774 dmg
Defeat
Jun 4, 2026 · 20:59
Eel· 4 escapes
V
Valla
Quick Match · Blackheart's Bay
4/6/5
K / A / D
43,073 dmg
Defeat
Jun 4, 2026 · 20:46
Farmer-in-Chief· 89 minions
G
Gul'dan
Quick Match · Warhead Junction
4/19/2
K / A / D
45,491 dmg
Victory
Jun 3, 2026 · 20:36
MVPDPS King· 45k to heroesCamp King· 5 campsRampage· 6 multi-kills
J
Johanna
Quick Match · Infernal Shrines
2/21/10
K / A / D
68,950 dmg · 28,237 heal
Victory
Jun 3, 2026 · 31:41
Rampage· 4 multi-killsKingmaker· 21 assistsVending Machine· 10 deaths
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