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A
Warping into the Nexus…
Azmodan enters the Nexus
P
Warping into the Nexus…
Probius enters the Nexus
Crayex: Heroes of the Storm Profile, MMR & Match History · HotsCompanion
C
Crayex
EU
⟳
Recompute my PPI
Rescores this profile from its latest games. Useful right after an upload: the population snapshot a score is read from is only rebuilt every 30 minutes.
Ranked
career
1
Games
0.0%
Win rate
0 / 1
W / L
3.00
KDA
-1
Streak
Ranked hero pool · 1 hero
Match history · 3 games
F
Falstad
Storm League · Braxis Holdout
7/11/6
K / A / D
73,402 dmg
Defeat
Jul 10, 2026 · 27:50
🏃
Eel
· 3 escapes
⚔️
Avenger
· 3 vengeances
J
Junkrat
Quick Match · Sky Temple
3/5/5
K / A / D
45,640 dmg
Defeat
Jul 7, 2026 · 18:17
⚡
Rampage
· 2 multi-kills
🌀
Master of Chaos
· 1m22s CC
🌾
Farmer-in-Chief
· 89 minions
Z
Zarya
Quick Match · Garden of Terror
4/12/6
K / A / D
35,997 dmg · 16,778 heal
Defeat
Jun 22, 2026 · 22:46
⚡
Rampage
· 2 multi-kills
🫧
Guardian Angel
· 17k protection
🔮
Soul Gatherer
· 40 globes
← Newer
1-3 of 3
Older →
Overall grade
C
Could do better
· Storm League
Below average, with a few things to work on.
1 game · estimate (few games)
31
/ 100
C
Could do better
· Quick Match · 2g
Details
Quick Match
·
Could do better
·
34 / 100
· estimate (few games)
Below average, with a few things to work on.
F
Falstad
1g · KDA 3.0
0%
Z
Warping into the Nexus…
Zul'jin enters the Nexus
Trophy case · 3 games scanned
🏆 Trophies · 7
⚡
Rampage
· ×2
🫧
Guardian Angel
🌀
Master of Chaos
🔮
Soul Gatherer
🌾
Farmer-in-Chief
🏃
Eel
⚔️
Avenger
💩 Dunce caps · 0
Clean record… for now.
PPI · Performance Index
3 games
Low data
vs
Silver
2026 Season 2 (current) (3)
All time
All modes
Quick Match (2)
Storm League (1)
All heroes
Falstad (1)
Junkrat (1)
Zarya (1)
vs my rank
vs all
vs hero
vs role
⚠
Only 3 of your games match this filter, so treat the score as indicative.
Aggression
Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane
Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight
Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival
Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives
Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience
XP contribution and regen globes: soaking lanes and not missing experience.
Healing
Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability ·
Reliability — Not applicable: none of your heroes produce this stat, so it doesn't count toward the overall.
Aggression: Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane: Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival: Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience: XP contribution and regen globes: soaking lanes and not missing experience.
Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability: Your floor: the 25th percentile of your per-game performance. Even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
40
Overall · vs hero · vs my rank
40
vs rank
39
vs all
Skill to work on
Aggression · 37
■
vs hero (each game)
■
vs role (each game's role)
Click a point or label for details.
Aggression
37
/
37
Lane
37
/
37
Teamfight
44
/
45
Survival
37
/
38
Objectives
39
/
37
Experience
38
/
41
Healing
46
/
55
Reliability
N/A
PPI progression
4 snapshots
-0.4 overall
Aggression
0.0
Lane
0.0
Teamfight
-1.9
Survival
0.0
Objectives
-0.2
Experience
-0.1
Healing
-0.4
Reliability
0.0