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A
Warping into the Nexus…
Azmodan enters the Nexus
G
Warping into the Nexus…
Gul'dan enters the Nexus
Hamusuta: Heroes of the Storm Profile, MMR & Match History · HotsCompanion
H
Hamusuta
EU
⟳
Recompute my PPI
Rescores this profile from its latest games. Useful right after an upload: the population snapshot a score is read from is only rebuilt every 30 minutes.
Ranked
career
2
Games
50.0%
Win rate
1 / 1
W / L
4.00
KDA
+1
Streak
Ranked hero pool · 2 heroes
Match history · 3 games
S
Samuro
ARAM · Braxis Outpost
5/6/6
K / A / D
40,337 dmg
Defeat
Sep 1, 2026 · 14:35
🔮
Soul Gatherer
· 29 globes
A
Auriel
Storm League · Garden of Terror
3/12/1
K / A / D
19,179 dmg · 89,061 heal
Victory
Aug 22, 2026 · 17:22
💚
Lifesaver
· 89k healing
⚡
Rampage
· 2 multi-kills
🪨
Unkillable
· 1 death
⚔️
Avenger
· 1 vengeance
C
Chromie
Storm League · Tomb of the Spider Queen
3/6/5
K / A / D
50,635 dmg
Defeat
Aug 2, 2026 · 19:20
⚡
Rampage
· 2 multi-kills
← Newer
1-3 of 3
Older →
A
Auriel
1g · KDA 15.0
100%
C
Chromie
1g · KDA 1.8
0%
S
Warping into the Nexus…
Sonya enters the Nexus
Overall grade
B
Average
· Storm League
An average game.
2 games · estimate (few games)
43
/ 100
C
Could do better
· ARAM · 1g
Details
ARAM
·
Could do better
·
30 / 100
· estimate (few games)
Below average, with a few things to work on.
Trophy case · 3 games scanned
🏆 Trophies · 5
⚡
Rampage
· ×2
💚
Lifesaver
🪨
Unkillable
🔮
Soul Gatherer
⚔️
Avenger
💩 Dunce caps · 0
Clean record… for now.
PPI · Performance Index
3 games
Low data
vs
Silver
2026 Season 2 (current) (3)
All time
All modes
Storm League (2)
ARAM (1)
All heroes
Auriel (1)
Chromie (1)
Samuro (1)
vs my rank
vs all
vs hero
vs role
⚠
Only 3 of your games match this filter, so treat the score as indicative.
Aggression
Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane
Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight
Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival
Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives
Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience
XP contribution and regen globes: soaking lanes and not missing experience.
Healing
Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability ·
Reliability — Not applicable: none of your heroes produce this stat, so it doesn't count toward the overall.
Aggression: Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane: Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival: Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience: XP contribution and regen globes: soaking lanes and not missing experience.
Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability: Your floor: the 25th percentile of your per-game performance. Even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
43
Overall · vs hero · vs my rank
43
vs rank
45
vs all
Skill to work on
Lane · 38
■
vs hero (each game)
■
vs role (each game's role)
Click a point or label for details.
Aggression
42
/
44
Lane
38
/
47
Teamfight
48
/
44
Survival
38
/
40
Objectives
45
/
40
Experience
40
/
49
Healing
51
/
49
Reliability
N/A
PPI progression
— not enough history yet. A new data point is recorded each time the PPI changes, so this fills in as more games are played.