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M
Warping into the Nexus…
Mal'Ganis enters the Nexus
S
Warping into the Nexus…
Samuro enters the Nexus
Jiia: Heroes of the Storm Profile, MMR & Match History · HotsCompanion
J
Jiia
EU
⟳
Recompute my PPI
Rescores this profile from its latest games. Useful right after an upload: the population snapshot a score is read from is only rebuilt every 30 minutes.
Ranked
career
1
Games
0.0%
Win rate
0 / 1
W / L
2.75
KDA
-1
Streak
Ranked hero pool · 1 hero
Match history · 3 games
J
Johanna
Storm League · Tomb of the Spider Queen
1/10/4
K / A / D
65,659 dmg · 29,062 heal
Defeat
Oct 27, 2026 · 25:46
🏕️
Camp King
· 5 camps
🫧
Guardian Angel
· 11k protection
A
Artanis
Quick Match · Haunted Mines
3/11/6
K / A / D
48,191 dmg · 4,900 heal
Defeat
Oct 20, 2026 · 27:59
⚡
Rampage
· 3 multi-kills
S
Stitches
Quick Match · Braxis Holdout
4/12/3
K / A / D
44,332 dmg
Victory
Oct 16, 2026 · 21:07
🏕️
Camp King
· 7 camps
🛡️
Meat Shield
· 87k soaked
⚡
Rampage
· 3 multi-kills
🌀
Master of Chaos
· 6m50s CC
← Newer
1-3 of 3
Older →
Overall grade
C
Could do better
· Storm League
Below average, with a few things to work on.
1 game · estimate (few games)
37
/ 100
C
Could do better
· Quick Match · 2g
Details
Quick Match
·
Could do better
·
39 / 100
· estimate (few games)
Below average, with a few things to work on.
J
Johanna
1g · KDA 2.8
0%
S
Warping into the Nexus…
Sonya enters the Nexus
Trophy case · 3 games scanned
🏆 Trophies · 5
🏕️
Camp King
· ×2
⚡
Rampage
· ×2
🛡️
Meat Shield
🫧
Guardian Angel
🌀
Master of Chaos
💩 Dunce caps · 0
Clean record… for now.
PPI · Performance Index
3 games
Low data
vs
Silver
2026 Season 2 (current) (3)
All time
All modes
Quick Match (2)
Storm League (1)
All heroes
Artanis (1)
Johanna (1)
Stitches (1)
vs my rank
vs all
vs hero
vs role
⚠
Only 3 of your games match this filter, so treat the score as indicative.
Aggression
Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane
Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight
Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival
Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives
Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience
XP contribution and regen globes: soaking lanes and not missing experience.
Healing
Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability ·
Reliability — Not applicable: none of your heroes produce this stat, so it doesn't count toward the overall.
Aggression: Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane: Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival: Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience: XP contribution and regen globes: soaking lanes and not missing experience.
Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability: Your floor: the 25th percentile of your per-game performance. Even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
43
Overall · vs hero · vs my rank
43
vs rank
46
vs all
Skill to work on
Lane · 37
■
vs hero (each game)
■
vs role (each game's role)
Click a point or label for details.
Aggression
38
/
39
Lane
37
/
38
Teamfight
40
/
41
Survival
49
/
48
Objectives
46
/
53
Experience
37
/
39
Healing
57
/
58
Reliability
N/A
PPI progression
3 snapshots
0.0 overall
Aggression
-0.1
Lane
0.0
Teamfight
-0.1
Survival
+0.1
Objectives
+0.1
Experience
+0.2
Healing
0.0
Reliability
0.0