K

KeLysTyLe#2806

EU
Ranked
77Games
61.0%Win rate
47 / 30W / L
5.74KDA
+2Streak
Overall grade
Average · Storm League
An average game.
77 games
46/ 100
CQuick Match · 107g
BOther · 4g
MMR · Estimated ratingcalibrated vs the ladder
Silver 52150range 1956–2344 (±194)Low data
On track+210 pts/win180 pts/loss
your lobbies 2123+27 MMRest. 2150

Your skill and Bronze lobbies are well matched — roughly even gains and losses.

Win rate
61%
47-30
PPI overall
49
performance %ile
Perf. MMR
2060
from your stats
Win/Loss
+74
vs expected
Survival 100 Objectives 71 Healing 14 Teamfight 33
PPI · Performance Index188 gamesLimited data
Ranked against 21 comparable players — a small field, so positions are noisy.
AggressionKill participation (takedowns) and hero damage — how much you contribute to fights.LaneSiege and structure damage — pushing waves and taking down forts/keeps.TeamfightDamage dealt in team fights and crowd control time applied to enemy heroes.SurvivalStaying alive: fewer deaths and less time spent dead (scored inversely — lower is better).ObjectivesMap-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).ExperienceXP contribution and regen globes — soaking lanes and not missing experience.HealingHealing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.ReliabilityYour floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.Aggression: Kill participation (takedowns) and hero damage — how much you contribute to fights.Lane: Siege and structure damage — pushing waves and taking down forts/keeps.Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.Survival: Staying alive: fewer deaths and less time spent dead (scored inversely — lower is better).Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).Experience: XP contribution and regen globes — soaking lanes and not missing experience.Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.Reliability: Your floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
31Overall · vs hero · vs all
vs rank31 vs all
Skill to work on
Healing · 10
vs hero (each game) vs role (each game's role)Click a point or label for details.
PPI progressionnot enough history yet. A new data point is recorded each time the PPI changes, so this fills in as more games are played.
Ranked hero pool · 10 heroes
Trophy case · 100 games scanned
🏆 Trophies · 24
Rampage· ×75Camp King· ×20Jailer· ×20Unkillable· ×19MVP· ×14Flawless· ×14Meat Shield· ×14Executioner· ×12Kingmaker· ×11Master of Chaos· ×11Serial Killer· ×8Avenger· ×7Lifesaver· ×6Combat Medic· ×6DPS King· ×5On Fire· ×5Soul Gatherer· ×5Siege Lord· ×4Demolisher· ×4Eel· ×4Tragic Hero· ×3Guardian AngelSentinelGlass Cannon
💩 Dunce caps · 7
Tourist· ×4Ghost· ×4Suicide Diver· ×4Narcissist· ×4Vending Machine· ×3PacifistPadawan
Match history · 188 games