K

Kuras#21574

EU
Ranked
33Games
42.4%Win rate
14 / 19W / L
5.26KDA
-1Streak
Overall grade
Could do better · Storm League
Below average — a few things to work on.
33 games
41/ 100
CQuick Match · 46g
CARAM · 40g
BBrawl · 3g
AOther · 2g
MMR · Estimated ratingcalibrated vs the ladder
Bronze 12085range 1883–2287 (±202)Low data
On track+165 pts/win225 pts/loss
your lobbies 2139-54 MMRest. 2085

Your skill and Bronze lobbies are well matched — roughly even gains and losses.

Win rate
42%
14-19
PPI overall
50
performance %ile
Perf. MMR
2065
from your stats
Win/Loss
+1
vs expected
Lane 91 Survival 91 Teamfight 10 Objectives 24
PPI · Performance Index124 gamesLimited data
Ranked against 21 comparable players — a small field, so positions are noisy.
AggressionKill participation (takedowns) and hero damage — how much you contribute to fights.LaneSiege and structure damage — pushing waves and taking down forts/keeps.TeamfightDamage dealt in team fights and crowd control time applied to enemy heroes.SurvivalStaying alive: fewer deaths and less time spent dead (scored inversely — lower is better).ObjectivesMap-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).ExperienceXP contribution and regen globes — soaking lanes and not missing experience.HealingHealing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.ReliabilityYour floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.Aggression: Kill participation (takedowns) and hero damage — how much you contribute to fights.Lane: Siege and structure damage — pushing waves and taking down forts/keeps.Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.Survival: Staying alive: fewer deaths and less time spent dead (scored inversely — lower is better).Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).Experience: XP contribution and regen globes — soaking lanes and not missing experience.Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.Reliability: Your floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
35Overall · vs hero · vs all
vs rank35 vs all
Skill to work on
Objectives · 14
vs hero (each game) vs role (each game's role)Click a point or label for details.
PPI progression3 snapshots-2.0 overall
Aggression-0.8
Lane-19.3
Teamfight+21.8
Survival-8.2
Objectives-6.8
Experience-8.8
Healing+0.2
Reliability+5.8
Ranked hero pool · 10 heroes
Trophy case · 100 games scanned
🏆 Trophies · 26
Rampage· ×66Unkillable· ×22Jailer· ×18Avenger· ×13Serial Killer· ×11Guardian Angel· ×11Eel· ×9Kingmaker· ×8Lifesaver· ×7Meat Shield· ×7Executioner· ×7Flawless· ×6Camp King· ×6Demolisher· ×5Master of Chaos· ×4MVP· ×3DPS King· ×3Combat Medic· ×3XP Provider· ×2On Fire· ×2Soul Gatherer· ×2Tragic HeroSiege LordGlass CannonBerserkerCarried
💩 Dunce caps · 6
Ghost· ×15Padawan· ×14Vending Machine· ×13Suicide Diver· ×10Tourist· ×3Pacifist· ×2
Match history · 124 games