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Import
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E
Warping into the Nexus…
E.T.C. enters the Nexus
G
Warping into the Nexus…
Gazlowe enters the Nexus
MagomegPro: Heroes of the Storm Profile, MMR & Match History · HotsCompanion
M
MagomegPro
EU
⟳
Recompute my PPI
Rescores this profile from its latest games. Useful right after an upload: the population snapshot a score is read from is only rebuilt every 30 minutes.
Ranked
career
2
Games
0.0%
Win rate
0 / 2
W / L
1.86
KDA
-2
Streak
Ranked hero pool · 2 heroes
F
Fenix
1g · KDA 3.7
0%
T
Tassadar
1g · KDA 0.5
0%
T
Warping into the Nexus…
Tyrael enters the Nexus
Overall grade
C
Could do better
· Storm League
Below average, with a few things to work on.
2 games · estimate (few games)
25
/ 100
C
Could do better
· Quick Match · 1g
Details
Quick Match
·
Could do better
·
30 / 100
· estimate (few games)
Below average, with a few things to work on.
Trophy case · 3 games scanned
🏆 Trophies · 3
🏰
Siege Lord
🏃
Eel
⚔️
Avenger
💩 Dunce caps · 0
Clean record… for now.
Match history · 3 games
F
Fenix
Quick Match · Tomb of the Spider Queen
1/0/1
K / A / D
27,581 dmg
Defeat
Nov 1, 2026 · 15:58
T
Tassadar
Storm League · Infernal Shrines
1/1/4
K / A / D
36,570 dmg
Defeat
Oct 25, 2026 · 15:14
🏃
Eel
· 5 escapes
⚔️
Avenger
· 1 vengeance
F
Fenix
Storm League · Braxis Holdout
4/7/3
K / A / D
55,936 dmg
Defeat
Oct 25, 2026 · 21:20
🏰
Siege Lord
· 115k siege
← Newer
1-3 of 3
Older →
PPI · Performance Index
3 games
Low data
vs
Silver
2026 Season 2 (current) (3)
All time
All modes
Storm League (2)
Quick Match (1)
All heroes
Fenix (2)
Tassadar (1)
vs my rank
vs all
vs hero
vs role
⚠
Only 3 of your games match this filter, so treat the score as indicative.
Aggression
Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane
Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight
Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival
Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives
Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience
XP contribution and regen globes: soaking lanes and not missing experience.
Healing ·
Healing — Not applicable: none of your heroes produce this stat, so it doesn't count toward the overall.
Reliability ·
Reliability — Not applicable: none of your heroes produce this stat, so it doesn't count toward the overall.
Aggression: Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane: Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival: Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience: XP contribution and regen globes: soaking lanes and not missing experience.
Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability: Your floor: the 25th percentile of your per-game performance. Even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
41
Overall · vs hero · vs my rank
41
vs rank
44
vs all
Skill to work on
Aggression · 36
■
vs hero (each game)
■
vs role (each game's role)
Click a point or label for details.
Aggression
36
/
37
Lane
43
/
42
Teamfight
37
/
51
Survival
53
/
48
Objectives
39
/
55
Experience
37
/
37
Healing
N/A
Reliability
N/A
PPI progression
3 snapshots
0.0 overall
Aggression
0.0
Lane
0.0
Teamfight
0.0
Survival
0.0
Objectives
0.0
Experience
-0.1
Healing
0.0
Reliability
0.0