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L
Warping into the Nexus…
Li Li enters the Nexus
M
Warping into the Nexus…
Murky enters the Nexus
Pyrez: Heroes of the Storm Profile, MMR & Match History · HotsCompanion
P
Pyrez
EU
⟳
Recompute my PPI
Rescores this profile from its latest games. Useful right after an upload: the population snapshot a score is read from is only rebuilt every 30 minutes.
Ranked
career
1
Games
0.0%
Win rate
0 / 1
W / L
2.43
KDA
-1
Streak
Ranked hero pool · 1 hero
Match history · 3 games
A
Abathur
Quick Match · Dragon Shire
0/21/0
K / A / D
43,507 dmg · 47,130 heal
Defeat
Aug 28, 2026 · 21:54
😇
Flawless
· 0 deaths · 21 TD
⚡
Rampage
· 4 multi-kills
🪨
Unkillable
· 0 deaths
🔪
Serial Killer
· 21-kill streak
S
Samuro
ARAM · Braxis Outpost
4/8/10
K / A / D
89,811 dmg
Defeat
Aug 23, 2026 · 22:15
F
Falstad
Storm League · Sky Temple
2/15/7
K / A / D
49,657 dmg
Defeat
Jul 7, 2026 · 17:38
⚡
Rampage
· 4 multi-kills
← Newer
1-3 of 3
Older →
F
Falstad
1g · KDA 2.4
0%
D
Warping into the Nexus…
Deckard enters the Nexus
Overall grade
C
Could do better
· Storm League
Below average, with a few things to work on.
1 game · estimate (few games)
34
/ 100
C
Could do better
· ARAM · 1g
B
Average
· Quick Match · 1g
Details
ARAM
·
Could do better
·
31 / 100
· estimate (few games)
Below average, with a few things to work on.
Quick Match
·
Average
·
55 / 100
· estimate (few games)
An average game.
Trophy case · 3 games scanned
🏆 Trophies · 4
⚡
Rampage
· ×2
😇
Flawless
🪨
Unkillable
🔪
Serial Killer
💩 Dunce caps · 0
Clean record… for now.
PPI · Performance Index
3 games
Low data
vs
Silver
2026 Season 2 (current) (3)
All time
All modes
ARAM (1)
Quick Match (1)
Storm League (1)
All heroes
Abathur (1)
Falstad (1)
Samuro (1)
vs my rank
vs all
vs hero
vs role
⚠
Only 3 of your games match this filter, so treat the score as indicative.
Aggression
Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane
Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight
Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival
Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives
Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience
XP contribution and regen globes: soaking lanes and not missing experience.
Healing
Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability ·
Reliability — Not applicable: none of your heroes produce this stat, so it doesn't count toward the overall.
Aggression: Kill participation (takedowns) and hero damage: how much you contribute to fights.
Lane: Siege and structure damage: pushing waves and taking down forts/keeps.
Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.
Survival: Staying alive: fewer deaths and less time spent dead (scored inversely, lower is better).
Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).
Experience: XP contribution and regen globes: soaking lanes and not missing experience.
Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield, in which case it doesn't count toward the overall.
Reliability: Your floor: the 25th percentile of your per-game performance. Even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
46
Overall · vs hero · vs my rank
46
vs rank
46
vs all
Skill to work on
Lane · 37
■
vs hero (each game)
■
vs role (each game's role)
Click a point or label for details.
Aggression
57
/
55
Lane
37
/
37
Teamfight
52
/
52
Survival
37
/
38
Objectives
42
/
40
Experience
39
/
46
Healing
55
/
54
Reliability
N/A
PPI progression
3 snapshots
-0.2 overall
Aggression
+0.3
Lane
-0.1
Teamfight
-0.2
Survival
-0.1
Objectives
-0.6
Experience
-0.3
Healing
0.0
Reliability
0.0