T

Tjukurpa#2990

EU
RankedNo ranked games yet
Overall grade
Could do better · ARAM
Below average — a few things to work on.
43 games
38/ 100
BQuick Match · 2g
MMR · Estimated ratingcalibrated vs the ladder
Silver 52168range 1969–2367 (±199)Low data
On track+202 pts/win188 pts/loss
your lobbies 2156+12 MMRest. 2168

Your skill and Silver lobbies are well matched — roughly even gains and losses.

Win rate
47%
20-23
PPI overall
67
performance %ile
Perf. MMR
2234
from your stats
Win/Loss
-47
vs expected
Aggression 100 Healing 100 Survival 10 Objectives 24
PPI · Performance Index45 gamesLimited data
Ranked against 21 comparable players — a small field, so positions are noisy.
AggressionKill participation (takedowns) and hero damage — how much you contribute to fights.LaneSiege and structure damage — pushing waves and taking down forts/keeps.TeamfightDamage dealt in team fights and crowd control time applied to enemy heroes.SurvivalStaying alive: fewer deaths and less time spent dead (scored inversely — lower is better).ObjectivesMap-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).ExperienceXP contribution and regen globes — soaking lanes and not missing experience.HealingHealing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.ReliabilityYour floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.Aggression: Kill participation (takedowns) and hero damage — how much you contribute to fights.Lane: Siege and structure damage — pushing waves and taking down forts/keeps.Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.Survival: Staying alive: fewer deaths and less time spent dead (scored inversely — lower is better).Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).Experience: XP contribution and regen globes — soaking lanes and not missing experience.Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.Reliability: Your floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
63Overall · vs hero · vs all
vs rank63 vs all
Skill to work on
Survival · 10
vs hero (each game) vs role (each game's role)Click a point or label for details.
PPI progressionnot enough history yet. A new data point is recorded each time the PPI changes, so this fills in as more games are played.
Ranked hero pool · 0 heroes
Trophy case · 45 games scanned
🏆 Trophies · 22
Rampage· ×31Siege Lord· ×9Avenger· ×8MVP· ×7Eel· ×6Combat Medic· ×5Jailer· ×5DPS King· ×4Lifesaver· ×4Meat Shield· ×4XP Provider· ×4Executioner· ×3Unkillable· ×3Kingmaker· ×3Camp King· ×2FlawlessSerial KillerMaster of ChaosDemolisherOn FireSoul GathererGlass Cannon
💩 Dunce caps · 5
Ghost· ×11Vending Machine· ×4Suicide Diver· ×4TouristPadawan
Match history · 45 games