S

sognerj#2582

EU
Ranked
29Games
51.7%Win rate
15 / 14W / L
5.01KDA
+3Streak
Overall grade
Could do better · Storm League
Below average — a few things to work on.
29 games
39/ 100
CQuick Match · 78g
MMR · Estimated ratingcalibrated vs the ladder
Bronze 12096range 1892–2300 (±204)Low data
On track+184 pts/win206 pts/loss
your lobbies 2116-20 MMRest. 2096

Your skill and Bronze lobbies are well matched — roughly even gains and losses.

Win rate
52%
15-14
PPI overall
48
performance %ile
Perf. MMR
2041
from your stats
Win/Loss
+36
vs expected
Reliability 76 Lane 71 Healing 10 Aggression 24
PPI · Performance Index107 gamesLimited data
Ranked against 21 comparable players — a small field, so positions are noisy.
AggressionKill participation (takedowns) and hero damage — how much you contribute to fights.LaneSiege and structure damage — pushing waves and taking down forts/keeps.TeamfightDamage dealt in team fights and crowd control time applied to enemy heroes.SurvivalStaying alive: fewer deaths and less time spent dead (scored inversely — lower is better).ObjectivesMap-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).ExperienceXP contribution and regen globes — soaking lanes and not missing experience.HealingHealing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.ReliabilityYour floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.Aggression: Kill participation (takedowns) and hero damage — how much you contribute to fights.Lane: Siege and structure damage — pushing waves and taking down forts/keeps.Teamfight: Damage dealt in team fights and crowd control time applied to enemy heroes.Survival: Staying alive: fewer deaths and less time spent dead (scored inversely — lower is better).Objectives: Map-objective control: mercenary camps and watch towers captured, plus damage soaked at objectives (holding the point, not just taking camps).Experience: XP contribution and regen globes — soaking lanes and not missing experience.Healing: Healing done and damage prevented for allies (shields / protection). N/A for heroes that don't heal or shield — it then doesn't count toward the overall.Reliability: Your floor: the 25th-percentile of your per-game performance — even your worst games are this strong vs the field. Measures how high your bad games are, not how even they are; throwing games drags it down.
48Overall · vs hero · vs all
vs rank48 vs all
Skill to work on
Aggression · 5
vs hero (each game) vs role (each game's role)Click a point or label for details.
PPI progressionnot enough history yet. A new data point is recorded each time the PPI changes, so this fills in as more games are played.
Ranked hero pool · 5 heroes
Trophy case · 100 games scanned
🏆 Trophies · 25
Rampage· ×62Master of Chaos· ×38Meat Shield· ×20Unkillable· ×17Soul Gatherer· ×13MVP· ×10Serial Killer· ×10Avenger· ×10Kingmaker· ×9Flawless· ×8Eel· ×7Camp King· ×6Guardian Angel· ×5Siege Lord· ×5DPS King· ×4Lifesaver· ×3Executioner· ×3XP Provider· ×3Jailer· ×3Tragic Hero· ×2On Fire· ×2Sentinel· ×2DemolisherCombat MedicCarried
💩 Dunce caps · 6
Ghost· ×5Suicide Diver· ×4Pacifist· ×4Narcissist· ×4Vending MachineTourist
Match history · 107 games